AI Insights · Timothy · April 2024
Top 5 Boat Games in Australia: Q1 2024 Performance
The top boat games in Australia have shown varied performance in Q1 2024, with [My Cruise](https://app.sensortower.com/overview/63368d7b3f14b910172d070a?country=US) leading in revenue and active users.
The first quarter of 2024 has seen a diverse performance among the top boat games in Australia on a unified platform. Sensor Tower's data reveals interesting trends in weekly downloads, revenue, and active users for these popular apps.
My Cruise by EYEWIND LIMITED experienced a steady rise in weekly revenue, peaking at approximately $2.7K in the final week of March. Weekly downloads saw fluctuations, starting at around 6.6K in early January and ending at approximately 4.9K by the end of the quarter. Active users showed a consistent upward trend, increasing from 9.3K to about 14K throughout the quarter.
Submarine Jump! from Kwalee Ltd had no significant revenue during this period. Weekly downloads showed a varied pattern, with a notable peak of 3.4K in the second week of January and ending at around 2.3K in the last week of March. Active users started at 7.1K in early January, reaching a high of 8.3K in the second week, before settling at approximately 6K by the quarter's end.
Ship Simulator: Boat Game by Azur Interactive Games Limited showed minimal revenue, with a slight increase to $28 in mid-March. Weekly downloads fluctuated, peaking at 1.3K at the end of February and ending at around 569 by late March. Active users increased from 1K in early January to about 1.7K in mid-March, before dropping to 1.1K by the end of the quarter.
Flippy Race by Ketchapp had a relatively low revenue, peaking at $79 at the end of January. Downloads started at 894 in early January, with a downward trend to around 368 by the end of March. Active users varied, starting at 3.4K and ending at approximately 2.5K.
Port City: Ship Simulator by Pixel Federation Games displayed inconsistent revenue, peaking at $1.8K in the last week of March. Downloads were low, starting at 990 in early January and dropping to 247 by the end of March. Active users decreased from 1.4K in early January to 576 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.